![]() Wait until the enemy is at your base and then make 10 support units (cave man stone throwers) As long as the enemy is at your base keep 10 support units. ![]() But when the second one gets killed they will use a special. Do not build any turrets!!! Send out two support units. OK Here is how to beat Insane Mode at the Egyptian age.Ĭave man age.First thing is to upgrade Support Damage, Support Range and Income level. It still probably isn't the sort of thing you'll find yourself coming back to again and again, but while it lasts, the end result is a fun, fast game that proves a point I've been trying to make for years there is no problem that cannot be solved by a judicious application of carnivorous dinosaurs. While it's definitely neat to watch the way your troops evolve as you advance through the ages, your enemy's base health increases as you both upgrade, so it's actually better to take 'em out sooner, if you can. The whole thing is considerably more polished than its link-dumped predecessor, though the core gameplay remains the same. Apparently, in a historical game of Rock-Paper-Scissors, "satyr" trumps "ancient avatar of Anubis called forth from beneath the shifting sands". You can bet your sweet centaurs the enemy is going to upgrade, and if they manage to do so before you, you can find yourself quickly outclassed. Each time you upgrade, you advance forward in time, and your fortress and troops evolve accordingly. When your forces meet, they duke it out fallen enemies grant gold and experience points, which you need to buy more turrets and troops and upgrade your abilities. ![]() The game is not terribly complex you spawn units by clicking on their portraits at the top of the screen and they march towards the enemy base in a straight line, while your opponent is doing the same. Or, more likely, the message is simply "Calling down lightning strikes on your enemies is rad." There's no story, but maybe developer Louissi is trying to make a statement that no provocation is ever needed, for man is a great and warlike beast, forever snuffling in the mud and gore for the next challenger, never content with peace. ![]() (If not tedious fantasy series.) Here we have an example in Age of War 2, a hybrid defense/ strategy game that takes place in real time and sees you trying to keep the walls of your fortress secure while at the same time crushing your opponent on the other side of the field. The game ends when the player destroys the CPU's base and vice-versa.And so the wheel of time turns, and civilizations come to pass. The CPU also gains EXP and can use it the same way as the player. The special power is unique to it's age and can vary in it's use. EXP is used for advancing to the next age and using the special power. Killing enemy units and losing your own units gives the player EXP. They can increase things like damage, health points, speed and defense. Upgrades are simple, permanent increases in stats for units, towers, or the base itself. The player can also choose between 3 defensive towers per age, but has a limited space for them which can be increased by buying. Each unit is stronger against (counters) another unit type, with a simple rotational counter-relation that can be represented by: Infantry > Support > Anti-Armor > Heavy > Infantry. Each age has 4 main units, those being an infantry, a ranged unit, an anti-armor unit and a heavy unit. The player receives money for defeating enemy units and can use that money to buy units, towers and upgrades. It has some new features in comparison to its predecessor, Age of War. Age of War 2 is a simple strategy game where the player has to defeat the CPU by upgrading their military units through different ages of the human history, starting at pre-historic and going all the way to futuristic.
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